Author Archive

PAXEast: Naughty Dog Live Panel

Tuesday, March 30th, 2010
Who let them out?

Let me preface this by saying that prior to going to this panel, I had always blown off Uncharted 2 as a hype machine in full steam.  After leaving the room and picking my jaw up off of the floor, I alerted Kevin that I would need to buy a PS3 before returning to New Jersey.  The panel suffered from the same extreme lack of space for humans as the others, but luckily we managed to make it in to the room (in a completely legal and valid way…).  Naughty Dog’s goal was to show the attendees how their team collaboratively designs gameplay, mechanic, and level ideas.

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Three Cheers (and reviews) for Chiptunes: HPizzle Edition

Wednesday, February 10th, 2010
Vampire...EXPLOSION

In this feature, I’ll take a look at several chiptunes from an artist that I think YOU should be listening to.  In my first foray into the feature, I’ll be taking a look at the magical musical stylings of HPizzle.

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A Picture Is Worth A Thousand Words: AION

Thursday, October 1st, 2009

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The powers that be at Bomb Guts have told me that I haven’t written an article in over a month and that if I don’t put something together by tomorrow night, I’ll lose my job, access to the company Lamborghini, and my $5,000 per diem. Much like the bulk of the research papers I wrote in college, I only saw one way to make it through this with a job…I’m going to make all of the research up and hope they don’t check my sources. Since there are no cliff notes for video games, this review will be based on my imagination, bullet points written by NCSoft, and screenshots provided by the Aion community.

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What Should We Name Our Game?

Monday, July 20th, 2009

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What the fuck is The Secret of Mana?

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I would never know unless I picked up the Super Nintendo Game Pak box, flipped it over, took a gander at the tiny screenshots and read “GOOD AND EVIL BATTLE FOR A YOUNG WARRIOR’S HEART.” I’d then know I’m dealing with some kind of J-RPG about falling off of a log and finding a sword.

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