Let me preface this by saying that prior to going to this panel, I had always blown off Uncharted 2 as a hype machine in full steam. After leaving the room and picking my jaw up off of the floor, I alerted Kevin that I would need to buy a PS3 before returning to New Jersey. The panel suffered from the same extreme lack of space for humans as the others, but luckily we managed to make it in to the room (in a completely legal and valid way…). Naughty Dog’s goal was to show the attendees how their team collaboratively designs gameplay, mechanic, and level ideas.
